Community Address

Category: Community Broadcasted on 24JAN30 - 06:38:28hrs Author Zayth Kadrim Comments: 0



Jubilee Celebrations Conclude

Boys and girls, madame et monsieur, with the last combat activity at the local asteroid field having finished, we have thus reached the end of Jubilee Celebrations as a whole.

Congratulations to all the winners and well done to participants, all winnings and prizes have now been paid out, and I hope everyone had a good time with our little party! A shoutout to the hunting party with whom we caught all three corvettes that we came across for Hapes, they’ll probably be making an appearance during the next Hapmas. (For anyone who missed out on visiting the Lorell Hall fairgrounds during the last weeks of the Jubilee to see it in person, by the way, above is how Lorell Hall itself looks on Hapes prime these days, thanks to the custom facility image Alex created for it.)

Most importantly, my thanks once more go out to all of you on the organizing end, without which this little ensemble of ours would not have been possible – as a small closing gift, you all have yachts waiting for you on the gentle waves of Archais’ sea. Maybe you’d like to take them for a spin across the southern shorelines in the future when time permits? They’ll be just next door to where I intend to see us build a marina within a coastal town, that would then function as a location for future parties and community events.

With the dust now settling, it’s safe to say Jubilee’s program was nice and packed with activities and contests, and that’s even after we had to cut a couple. Though many of them individually would have been familiar to you in some form, it was bringing them all together for the occasion that made it the event that it was. With more time we might’ve considered combining the member and guest portions properly, but I think we can be content with how everything played out, and so too that we didn’t try to complicate it any further.


On which note, I would also like to thank everyone from beyond the Cluster who made the trip to celebrate the occasion with us; It was wonderful to have you visit, to meet so many faces for the first time, many a familiar one, and to meet so many of my peers!

We appreciated all the well wishing by those of you with whom scheduling proved difficult as well, and perhaps we will get another chance to raise our glasses together in the future!


For my part, they were packed weeks, where the whole volume of messages started getting out of hand once the party got going, and it felt nice to get to also wind down during Hapmas, and spend some time away from the game overall.
So thank you, everyone, it was a great way to mark the passing of the years!


Community Update – January 2024

With the Jubilee concluded and the holidays behind us, and January almost over, it’s time to briefly touch upon what the rest of the 2024 could be bringing us.

There were significant projects and objectives were completed last year, as well as a few that proved too ambitious to see through. Overall, though, the progress outshined the rest; While I’ll rue what we didn’t get done, we’re undoubtedly in a better spot again for what was accomplished.

This year we return to tackle a few areas under the remit of the Interior, most notably aiming to rebuild SHA, building further the selection of available Archais community services, while attempting to settle some bothersome bugs on the site. In response to these goals, the first move was to strengthen MotI with a new DMin appointment.

RHAF is another area where work will continue directly from where it was left off from last year, with the goal of reaching a higher level of autonomy on sustaining the day-to-day operations at a branch level.

There are others of course, but keeping this on a general level, the gist is that circumstances look promising for getting some solid work done on improving our foundations, while we keep an eye out for what the game may be trying to launch this year.

Referring to what’s in the public domain, the release of the first phase of R&D getting pushed back from a ‘23Q4 release means we have more time to make progress with the volunteer personal training & NPC training programs and for the credit reserves to accumulate. Still, whatever timeline the dev team has in mind at present for the release schedule, it seems like a disappointingly safe bet that any of the more advanced feature stages are all the less likely to hit us this year.

There was also the question raised about the faction module feature on SWC’s development projects page, which aims to essentially remove faction types from the game and add them back as stackable modules onto factions in a similar setup of requirements as presently. And though I have no idea about what its timeline would even look like at the moment – beyond that after a quiet year in the making it’s still alive at least – it’s not something we need to particularly worry about in advance.


In that regard I do continue to sincerely hope the dev end will be able push steadily forward towards releasing these features, and want to remain optimistic that we will indeed see new things popping out during the year. As always, Hapes’ goal remains its long term self-sustainment in case the power competition doesn’t explode suddenly into a delightful mix of feature related activities, but one would certainly strongly, unequivocally prefer a near-future that is more interesting than less.

Still, it benefits us to improve now what we will want to rely on for the long haul; Be it to make it more comfortable to last through a long night of waiting, or to harden ourselves for a dawn of a new era of power competition.

Either way, we remain here, ready to face what comes next.


Comments (0)

    You must be logged in to read comments.

Leave a comment here:

HTML tags will be stripped, keep it to plain text.

You must be logged in to comment.